Fast facts

  • Campaign for 4–6 players (balanced for 5)
  • Levels 1–8 with a clear chaptered progression
  • Setting + adventure + GM appendices + player options in one volume

Player-facing upgrades:

  • New character options (subclasses, Providence classes, races, backgrounds) to support a brutal, honor-driven culture.
  • Setting rules and variants to reinforce the tone at the table (without forcing a new system).
  • Expanded content for campaign depth: magic items/poisons, creatures/enemies, and Norse-themed additions.

What you’ll feel at the table:

  • A saga escalation arc: local legend - regional crisis - mythic trials - war at home
  • A gritty Viking tone: honor, reputation, sacrifice, and consequences
  • Set-piece moments built to be remembered: festivals, hunts, journeys, ascents, and sieges

What’s included for GMs:

  • Midgard overview: lands, holds, realms, and Norse gods.
  • Subquests to expand the campaign, deepen NPC relationships, and extend playtime.
  • GM-ready support material: encounter content, region lore, maps, and appendices.